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We Met In May review – cute dating sim is a witty ode to early love

The Guardian

For the last five years, the independent game designer Nina Freeman, working with small teams of collaborators, has been exploring the boundaries and connections between video games, art and autobiography. Her witty, ethereal projects often involve her own experiences with family and lovers, and tease relatable truths from the most subtle interactions: a girl learning about sex while playing with dolls; a young woman's online relationship explored through the folders on her PC desktop. As a "player", your role is often negligible, flitting between embodiment, friendship and voyeurism. We Met in May is a set of four vignette games about the early moments in a romantic relationship, ostensibly between Nina herself and the game's programmer, Jake Jefferies. In Nothing to Hide, Nina has invited Jake back to her flat for the first time and, bashful about its untidiness and her collection of anime plushies and posters, considers hiding things from him – it's up to the player to decide what she conceals.